Critical Hits in D&D 4

January 8, 2008 in RPG by admin

Get ready for a big change.

Remember how crits used to work? If you roll a natural 20, you threaten a critical. Then you roll again. If your second roll hits, you do a critical and then roll dice 2, 3, or 4 times depending on your weapon. But you don’t roll dice multiple times for bonus damage dice.

Here’s how it works now:

If you roll a 20, you do max damage. That’s it.

If you’re wielding a magic weapon, you get an extra d6 for each plus of the weapon. So a +3 longsword does 8+3d6 on a crit. This is apparently only true for PCs.

That’s it. Faster, simpler, and less likely to result in a monster critting you into oblivion. I like it.