Death and Dying in D&D 4
February 5, 2008 in RPG by admin
Some more new rules!
You now die at – 1/2 your HP, or -10, whichever is lower (whichever is the greater negative number).
You are unconscious at 0 HP. No more “staggered.”
If you stabilize on your own (rolling a natural 20 on your death roll), you get a healing surge (assuming you have one left) and wake up with 1/4 your HP.
If someone heals you, the healing starts at 0. For example, if you’re at -15, and someone heals you for 8, you’re up with 8hp. I.e. negative HP measures your “closeness to death” not “distance from healthy.”
Dying, apparently, happens faster, and coming back from the dead is harder.